Needs moar carpets I say. Minus the joke; I must figure out how to get the refractions into the water effect, and make sure light-rays work properly in the final. Until then; here a screenshot of the environment in unlit format. :P
Offnote: I got my Thief to level 80 in Guild Wars 2. Yeahh!! xD
MMM BOX FACE. (Unserious post; I'm going to post a finished version here after for before/after comparison. I am currently 10 minutes in.) Mainly a start to finish comparison.
Progress of my Semester 4 indoor environment. Lighting isn't fully cleaned up in 3DS max, but it gives out what i'm roughly aiming for. Gotta throw it into UE4 and continue over there.
About 2 hours into modelling this. Planning to leave this as a prop model for my environment in semester 4. So how's the Greatsword 3d model looking? :P
A simple character I made. Took me roughly.. 23 hours to fully create? (Sculpting, texturing, laying out the UVs, etc.) Not sure if the cameras did me justice. I still have to say though, characters are not my forte.