November 03, 2015

Semester 4: Final Renders

Lighting Renders for my environment. :3




Now I can do whatever I want... -w-

As of this, finished all but one of my classes. :o


October 27, 2015

Side-Project: Stay Classy~!

Ended up screwing around when working with the head and I ended up making a top hat.

Stay Classy~!

(Yes, this was the head I was originally working on from an earlier post that I didn't update.)

October 17, 2015

Semester 4: Environment in UE4..


Needs moar carpets I say. Minus the joke; I must figure out how to get the refractions into the water effect, and make sure light-rays work properly in the final. Until then; here a screenshot of the environment in unlit format. :P

Offnote: I got my Thief to level 80 in Guild Wars 2. Yeahh!! xD

September 29, 2015

Side-Project: Zbrush Sculpting; From lvl 1

MMM BOX FACE. (Unserious post; I'm going to post a finished version here after for before/after comparison. I am currently 10 minutes in.) Mainly a start to finish comparison.

This is 30 minutes in.

September 26, 2015

Semester 4: -Insert interesting progress name title here-


Progress of my Semester 4 indoor environment. Lighting isn't fully cleaned up in 3DS max, but it gives out what i'm roughly aiming for. Gotta throw it into UE4 and continue over there.

September 10, 2015

Modelling a Great sword...


About 2 hours into modelling this. Planning to leave this as a prop model for my environment in semester 4. So how's the Greatsword 3d model looking? :P

August 13, 2015

Sem 3 Mid-point Character

A simple character I made. Took me roughly.. 23 hours to fully create? (Sculpting, texturing, laying out the UVs, etc.) Not sure if the cameras did me justice. I still have to say though, characters are not my forte.