September 29, 2015

Side-Project: Zbrush Sculpting; From lvl 1

MMM BOX FACE. (Unserious post; I'm going to post a finished version here after for before/after comparison. I am currently 10 minutes in.) Mainly a start to finish comparison.

This is 30 minutes in.

September 26, 2015

Semester 4: -Insert interesting progress name title here-


Progress of my Semester 4 indoor environment. Lighting isn't fully cleaned up in 3DS max, but it gives out what i'm roughly aiming for. Gotta throw it into UE4 and continue over there.

September 10, 2015

Modelling a Great sword...


About 2 hours into modelling this. Planning to leave this as a prop model for my environment in semester 4. So how's the Greatsword 3d model looking? :P

August 13, 2015

Sem 3 Mid-point Character

A simple character I made. Took me roughly.. 23 hours to fully create? (Sculpting, texturing, laying out the UVs, etc.) Not sure if the cameras did me justice. I still have to say though, characters are not my forte.




August 12, 2015

Semester 3 mid-point renders & Character Progress

1st(?) Pass renders on my building with some texture work finished, and progress img of my pants for a character i'm making. Character work is definitely not my forte though. X_X


Yes, I messed up the UVs on this one; going to have to figure a way to fix it because I stacked them ontop of each other.. :/


August 09, 2015

Semester 3 Work Progress

Quick Progress drop onto my blog; my current shack model which i'm currently working on..


And fooling around with the world displacement ended up giving me a very hairy wood. xD


August 06, 2015

Semester 3 character creation; destroying normals.

Ended up getting some bad normals on this model... planning to transfer it over to maya and unlock the normals there.. Isn't there a way I can do this in 3ds max? :/